The field is open
There is no road. The Tilians cross an open field, and your towers and barricades are the walls. You draw the maze.

Tower defense · Coming soon
Tilian Wars: The Return is a mazing tower defense game. There is no road for the invaders to follow: your towers are the walls, and every wall is your call.
Coming soon We are still polishing this one.
In 2010, the Tilians came for the colony of Solace, and were driven back. For sixteen years, Solace built, grew and forgot. Then something started digging under the front door.
How it plays
There is no road. The Tilians cross an open field, and your towers and barricades are the walls. You draw the maze.
Ground or air, every tower can fight every Tilian. The question is which tower, and where.
Gliders and flying bosses come straight over the walls in swarms. Slow them down and hit them all at once.
Bosses at waves 50, 75 and 100, on Meadow, Desert and Winter maps, from Easy to Epic.


Your side
Every tower can fight every Tilian, on the ground or in the air. Upgrade them twice and watch them get heavier, meaner and a lot more fun.



Rapid fire
Cheap, quick and always busy. A wall of Repeaters chews through the small stuff while your big guns line up their shots.



Stun and slow
Slams the ground and sends out rings that stun and slow everything nearby. It makes every other tower better.



Homing rockets
Rockets that chase their target across the field, and hit even harder against anything that flies.



Flame cone
A short, wide cone of fire that sets a whole crowd burning. Put it where the maze squeezes tight.



Lightning
One heavy bolt at first. Upgrade it and the lightning leaps to two, then four different Tilians at once.



Splash damage
The big one. A long-range shell that bursts across a whole swarm, and your best answer when the sky fills up.

Wall
Welded steel that costs next to nothing. Heavy Tilians have to walk around it. Skitters squeeze straight through.
Their side
Small, green and extremely determined. Mischievous more than menacing, right up until wave fifty.

The grunt of the invasion: lime crest, orange armor and a rifle he is very proud of.

Small, fast and many. Skitters slip through barricades that stop everyone else.

The fastest thing on the field, on a hoverboard, and gone before a slow tower can turn.

A slow, armored tank on treads. Small guns barely scratch it.

Flies straight over your maze, and never comes alone. Look up.

Carries a shield aura that protects every Tilian marching beside it.

Patches up the others as they go. Take the Mender out first.

One big red ball that bursts into three angry Splitlings when it pops.

Tunnels under everything to plant a bomb on your most expensive tower. Send the commandos.

A boss who arrives by air, banner flying, and takes a great deal of convincing.

A flying boss that drops a brood of Skitters wherever she goes.

Not a Tilian. Your own ten-strong team, sent out to defuse the Miner's bomb. No one gets left behind.
Work in progress
Real screens from the build we are playing in the studio. Everything here can still change.
A swarm squeezes through the first gap
The Arc Coil lights up a column
Wave twenty hits the maze
The Incinerator holds the door
Troopers on the marchWhy "The Return"
We made the first Tilian Wars in 2010. The Return is a brand new game, rebuilt from the first blade of grass: new art, new towers, a new invasion, and the same idea that made the original fun. Build a clever maze and watch it work.
Tilian Wars: The Return is in the works. No date yet, but the Tilians are getting restless.
Coming soon We are still polishing this one.