Tilian Wars: The Return. A green Tilian trooper in an orange-banded helmet peeks over the colony wall at sunset

Tower defense · Coming soon

They are back. Build the maze.

Tilian Wars: The Return is a mazing tower defense game. There is no road for the invaders to follow: your towers are the walls, and every wall is your call.

  • Six towers
  • One hundred waves
  • iPhone, iPad and Mac

Coming soon We are still polishing this one.

In 2010, the Tilians came for the colony of Solace, and were driven back. For sixteen years, Solace built, grew and forgot. Then something started digging under the front door.

How it plays

You draw the maze.

The field is open

There is no road. The Tilians cross an open field, and your towers and barricades are the walls. You draw the maze.

Every tower hits everything

Ground or air, every tower can fight every Tilian. The question is which tower, and where.

Fliers ignore your maze

Gliders and flying bosses come straight over the walls in swarms. Slow them down and hit them all at once.

One hundred waves

Bosses at waves 50, 75 and 100, on Meadow, Desert and Winter maps, from Easy to Epic.

Tilian Wars: The Return key art. Two walls of towers and steel barricades cross a sunlit meadow while troopers, skitters and a splitter weave between them and gliders fly over the top
A real battlefield from the game: walls of towers and barricades across a meadow, with Tilians squeezing through the gaps under fire
A real maze, from the build we are playing in the studio.

Your side

Six towers. Three levels each.

Every tower can fight every Tilian, on the ground or in the air. Upgrade them twice and watch them get heavier, meaner and a lot more fun.

Repeater at level 1Repeater at level 2Repeater at level 3

Rapid fire

Repeater

Cheap, quick and always busy. A wall of Repeaters chews through the small stuff while your big guns line up their shots.

Thumper at level 1Thumper at level 2Thumper at level 3

Stun and slow

Thumper

Slams the ground and sends out rings that stun and slow everything nearby. It makes every other tower better.

Seeker at level 1Seeker at level 2Seeker at level 3

Homing rockets

Seeker

Rockets that chase their target across the field, and hit even harder against anything that flies.

Incinerator at level 1Incinerator at level 2Incinerator at level 3

Flame cone

Incinerator

A short, wide cone of fire that sets a whole crowd burning. Put it where the maze squeezes tight.

Arc Coil at level 1Arc Coil at level 2Arc Coil at level 3

Lightning

Arc Coil

One heavy bolt at first. Upgrade it and the lightning leaps to two, then four different Tilians at once.

Cannon at level 1Cannon at level 2Cannon at level 3

Splash damage

Cannon

The big one. A long-range shell that bursts across a whole swarm, and your best answer when the sky fills up.

A steel hedgehog barricade

Wall

Hedgehog barricade

Welded steel that costs next to nothing. Heavy Tilians have to walk around it. Skitters squeeze straight through.

Their side

Meet the Tilians.

Small, green and extremely determined. Mischievous more than menacing, right up until wave fifty.

Trooper

Trooper

The grunt of the invasion: lime crest, orange armor and a rifle he is very proud of.

Skitter

Skitter

Small, fast and many. Skitters slip through barricades that stop everyone else.

Dart

Dart

The fastest thing on the field, on a hoverboard, and gone before a slow tower can turn.

Ironhide

Ironhide

A slow, armored tank on treads. Small guns barely scratch it.

Glider

Glider

Flies straight over your maze, and never comes alone. Look up.

Warden

Warden

Carries a shield aura that protects every Tilian marching beside it.

Mender

Mender

Patches up the others as they go. Take the Mender out first.

Splitter

Splitter

One big red ball that bursts into three angry Splitlings when it pops.

Miner

Miner

Tunnels under everything to plant a bomb on your most expensive tower. Send the commandos.

Warchief

Warchief

A boss who arrives by air, banner flying, and takes a great deal of convincing.

Hive Mother

Hive Mother

A flying boss that drops a brood of Skitters wherever she goes.

Your commandos

Your commandos

Not a Tilian. Your own ten-strong team, sent out to defuse the Miner's bomb. No one gets left behind.

Work in progress

From the battlefield.

Real screens from the build we are playing in the studio. Everything here can still change.

  • Tilian Wars: The Return, A swarm squeezes through the first gapA swarm squeezes through the first gap
  • Tilian Wars: The Return, The Arc Coil lights up a columnThe Arc Coil lights up a column
  • Tilian Wars: The Return, Wave twenty hits the mazeWave twenty hits the maze
  • Tilian Wars: The Return, The Incinerator holds the doorThe Incinerator holds the door
  • Tilian Wars: The Return, Troopers on the marchTroopers on the march
Tilian Wars: The Return app icon, a trooper peeking over the edge

Why "The Return"

Sixteen years later.

We made the first Tilian Wars in 2010. The Return is a brand new game, rebuilt from the first blade of grass: new art, new towers, a new invasion, and the same idea that made the original fun. Build a clever maze and watch it work.

Status
Coming soon
Genre
Mazing tower defense
Towers
6, plus barricades
Maps
Meadow, Desert, Winter
Plays on
iPhone, iPad and Mac

Man the walls.

Tilian Wars: The Return is in the works. No date yet, but the Tilians are getting restless.

Coming soon We are still polishing this one.