Go gin
Knock with no deadwood at all and you score their whole deadwood plus twenty-five, with no lay-offs allowed.

Rummy and melding · 2 players
Gin Rummy is the great two-player rummy duel. You sort ten cards into sets and runs, squeeze your leftovers down low, and pick your moment to knock, knowing a thin knock can turn right around on you.
Gin Rummy is one of the 21 games in Cards Royale.

How it plays
You each get ten cards, the next card is turned up to start the discard pile, and aces count one while face cards count ten.
Draw from the stock or the discard pile and discard one, and once your deadwood is ten or less you may knock to end the hand.
The knocker scores the difference in deadwood, gin adds twenty-five, and the first player to the target, one hundred unless the table picks more, wins.
Read the full rules of Gin Rummy
Did you know? Gin Rummy was a famous Hollywood favorite in the 1930s and 1940s.
The moments you play for
A quick duel for two.
Knock with no deadwood at all and you score their whole deadwood plus twenty-five, with no lay-offs allowed.
Knock too thin, and if their deadwood ends up equal or lower, they score the difference plus twenty-five instead.
A pile take tells your opponent what you want, so late in the stock a safe discard beats a lucky draw.
Screenshots
The same table on iPhone, iPad, Mac and the iPhone Duo. Scroll sideways to see them all.
iPhone
iPhone Duo, half open
iPhone Duo, unfolded
iPhone Duo, folded
iPad, landscape
iPad, portrait
MacRummy and melding